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KWSU Programs A-Z

KWSU Programs A-Z

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Washington State University
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Curious George
Home Page: http://pbskids.org/curiousgeorge
Channel: KTNWDIG

Thursday, August 28, 2014
8:00 AM
Go West, Young Monkey/Meet The New Neighbors
Go West, Young Monkey - The Doorman gets a special delivery - a Western Town to add to his amazing train set. He lets George, Steve, and Betsy assemble it, but they lose the final railroad pin that holds it all together! After helping them search, an exhausted Hundley dozes off and dreams that he's the deputy of an old West town where a stranger (George) loses the ceremonial pin that links the new railroad tracks. Can Deputy Hundley find the pin and save the day? Meet the New Neighbors - George ventures into the new neighborhood Vietnamese grocery store to buy carrots, cucumbers, and apples. He has a hard time finding the items on his list, so George buys the closest fruits and vegetables he can find: phat thu, mang cau ta, and kho qua. But the ingredients don't work in the Man with the Yellow Hat's recipes. Not wanting to take any more chances, George revisits the store, only this time he brings takeout and the storeowners back with him!



Thursday, August 28, 2014
8:30 AM
George's Home Run/Monkey On Ice
George's Home Run - While Marco tries to hit his first Little League home run, George gets to play scorekeeper. Unfortunately, he can't remember the order of the numbers, so he isn't getting it quite right. Marco helps out by using a catchy song to teach George how to count from 1-10 and then George returns the favor by agreeing to be a pinch runner for an injured Marco. Can a speedy little monkey run the bases fast enough for Marco to get his first home run? Monkey on Ice - Bill wants to earn another Junior Sprout badge by constructing and sleeping in an igloo, inspiring George to build his own. Only George wants his igloo to have windows and be big enough to fit his friends and furniture--not small and cozy like Bill's. When George's huge ice house leaves him freezing cold, he decides to build one in a much warmer location--inside the country house.



Friday, August 29, 2014
8:00 AM
George-O-Matic/Curious George, Sheep Herder
George-O-Matic - George is entranced by the museum's newest addition: a vending machine full of levers, wheels, springs, and healthy snacks! So when George is put in charge of making the dessert for an important dinner party, he can think of nothing better than creating his own dessert dispensing vending machine - the George-O-Matic. One tiny design flaw: George asks Gnocci the cat to motor the machine, causing it to go into overdrive. Curious George, Sheep Herder - George buys a cool new scarf at the Country Fair, but with one tug on a loose strand of wool, the entire scarf unravels! While searching for sheep that will give him some wool for another scarf, George accidentally whistles, which sends Bo the sheepdog and his flock of sheep on a wild adventure through the country. Can George whistle his way out of this mess or will his baaaaaad day turn even worse?



Friday, August 29, 2014
8:30 AM
Follow That Boat/Windmill Monkey
Follow That Boat - Steve needs an A to pass his history class and his model papyrus boat is sure to make the grade. George helps him test the boat in Endless Park's pond, but a sudden rainstorm sweeps it down the sewer grate! While searching for the boat, Steve and George learn that debris from the street ends up in the ocean. Will they ever find Steve's little boat in the big ocean or will he be taking history again next year? Educational Objective: To recognize that waste needs to be disposed of properly to prevent unnecessary harm to the environment. To learn about a manmade system designed to reduce man's impact on the environment by working to maintain a clean and healthy environment. Windmill Monkey - George proudly finishes planting his rooftop garden when he turns around to find that Compass and his friends have eaten all the seeds. The scarecrow overlooking the garden didn't scare them at all! While buying more seeds, George spots a windmill and learns how the wind can power just about anything. The inspired monkey sets out to create the world's first wind powered scarecrow in hopes that will keep his seeds safe. But some things are more easily planned than done! Educational Objective: To recognize wind as an alternative and renewable source of energy capable of doing work.



Sunday, August 31, 2014
7:00 AM
Follow That Boat/Windmill Monkey
Follow That Boat - Steve needs an A to pass his history class and his model papyrus boat is sure to make the grade. George helps him test the boat in Endless Park's pond, but a sudden rainstorm sweeps it down the sewer grate! While searching for the boat, Steve and George learn that debris from the street ends up in the ocean. Will they ever find Steve's little boat in the big ocean or will he be taking history again next year? Educational Objective: To recognize that waste needs to be disposed of properly to prevent unnecessary harm to the environment. To learn about a manmade system designed to reduce man's impact on the environment by working to maintain a clean and healthy environment. Windmill Monkey - George proudly finishes planting his rooftop garden when he turns around to find that Compass and his friends have eaten all the seeds. The scarecrow overlooking the garden didn't scare them at all! While buying more seeds, George spots a windmill and learns how the wind can power just about anything. The inspired monkey sets out to create the world's first wind powered scarecrow in hopes that will keep his seeds safe. But some things are more easily planned than done! Educational Objective: To recognize wind as an alternative and renewable source of energy capable of doing work.